- Technology: Student Animation Projects. Siegle, Del // Gifted Child Today;Jul2014, Vol. 37 Issue 3, p194
Using readily available technology, students of all ages can easily create impressive animated products. Animation allows educators to capitalize on the natural desire that students of all ages hold to tell stories and share their understanding of the world. In the course of planning their...
- Brainpower boutique. Hurwitz, Matt // Daily Variety;12/14/2006, Vol. 293 Issue 55, pA2
The article reports on the recent technological innovation in film animation made by one of the layout artist of Sony Pictures Animation Co. in the U.S. Pete Upson used a 5-foot-by-5-foot grid of small LED's attached to a ceiling and manipulates the imitation camera while a computer system...
- Reality checks in a Virtual World. Jayne, Vicki // Onfilm;Dec2012, Vol. 29 Issue 11, p22
The article reports on visual effects and animation innovation from New Zealand and global trends. The role played by visual effects and animation in confusing viewers where reality ends and computer-generated imagery begins is highlighted. Some of the animation and visual effects companies...
- What a character! Doyle, Audrey // Computer Graphics World;Aug96 Supplement, Vol. 19 Issue 8, pS22
Features computer generated characters and creatures from television commercials and feature films. Includes tough cookie created by R/Greenberg Associates for Borden/Meadow Gold Dairies Inc.; Olympic Barbie gymnast tumbling created by Windlight Studios for Mattel Inc.; Humpty created by...
- The evolution of digital characters. Elson // Computer Graphics World;Sep99, Vol. 22 Issue 9, p23
Discusses the stages in the evolution of digital characters. Keyframe animation; Layered animation and single skins; Scripted memory and behavior; Character autonomy; Personality.
- An Animation Celebration. Wolff, Ellen // Millimeter;Jun2004, Vol. 32 Issue 6, Special Section p12
Highlights the Siggraph 2004 Computer Animation Festival in Los Angeles, California. Event description; Theme; Participants; Programs and activities.
- '97 LEAF Award winners. // Computer Graphics World;Feb98, Vol. 21 Issue 2, p15
Presents the winners of the 1997 London Effects and Animation Festival (LEAF) Awards which recognized works in computer-generated animation and visual effects around the world.
- CG shops set to tackle toon territory. Graser, Marc // Daily Variety;2/28/2002, Vol. 274 Issue 65, pA5
Reports on the computer graphics companies in the United States. Involvement of Industrial Light & Magic, Sony Pictures Imageworks in animation; Project of Imageworks on the 'Astroboy' computer graphic features of Sony Pictures; Feature of digital version on the 'Spiderman' movie; Expansion of...
- Toon time. Parisi, Paula // Hollywood Reporter -- International Edition;01/25/2000, Vol. 361 Issue 24, pS-24
Focuses on the state of Internet animation in the United States. Factors contributing to the growth of Internet animation; Web sites dedicated to animation; Established animation companies publishing original content on their Web sites; Advances in streaming-video technologies helping the...