TITLE

Bringing Piero into play in Six Nations

PUB. DATE
February 2005
SOURCE
Engineer (00137758);2/11/2005, Vol. 293 Issue 7668, p7
SOURCE TYPE
Periodical
DOC. TYPE
Article
ABSTRACT
This article presents information on Piero, a virtual stadium created by BBC Research and Development for BBC Broadcast. Piero, named after the Italian painter and pioneer of perspective Piero della Francesco, creates a virtual stadium in which virtual players can be tracked from any angle, providing more information for the viewer. The technology works by taking telemetric data from a number of fixed camera positions and sending the information inside the video signal to a PC, which renders it into 3D graphics to create a virtual stadium. Pictures of real play are transposed into the virtual stadium, where it is possible to view and analyse the match from unique angles in animated sequences.
ACCESSION #
16110626

 

Related Articles

  • AN IDEAL MARRIAGE: PROJECTED VIRTUAL REALITY & NUMERICAL MODELS THAT KEEP IT REAL. Michel, K.; Hayes, B.; Montoya, J.; Dunn, M.; Green, J.; Elfman, E.; Conn, S. // Proceedings of the Institute of Nuclear Materials Management Ann;2009, p1 

    The benefit of Projected Virtual Reality is immediately apparent and obvious to everyone who has seen a demonstration of the technology. While Projected Virtual Reality is visually stunning and achieves a level of reality that lends the technology immediately to facility familiarization, the...

  • NEW APPROACH TO 3D MODELING IN COMPUTER GRAPHICS COURSE. Mitrovic, Andjelija; Milosevic, Danijela; Bozovic, Maja // Metalurgia International;Nov2012, Vol. 17 Issue 11, p80 

    Technical drawing enables unambiguous communication between persons with different degrees of technical education. In order to create technical drawing it is necessary to develop individual spatial perception. The rapid development of information technology' contributed to the modern approach...

  • New Virtual Technologies. Barbour, Tracy // Alaska Business Monthly;Oct2010, Vol. 26 Issue 10, p12 

    The article focuses on the significance of virtualization in information technology in the development of virtual three-dimensional (3D) worlds, virtual computer software and hardware, and virtual office facility in Alaska. It features a virtual 3D environment called Second Life which imitates...

  • 3D Dense Correspondence for 3D Dense Morphable Face Shape Model. Tae in Seol; Sun-Tae Chung; Seongwon Cho // International Journal of Electrical & Electronics Engineering;May2009, Vol. 3 Issue 3, p127 

    Realistic 3D face model is desired in various applications such as face recognition, games, avatars, animations, and etc. Construction of 3D face model is composed of 1) building a face shape model and 2) rendering the face shape model. Thus, building a realistic 3D face shape model is an...

  • LSL in Second Life. Ioniţă, Liviu // Petroleum - Gas University of Ploiesti Bulletin, Mathematics - I;2009, Vol. 61 Issue 1, p83 

    Software agents are met not only in real life, but also in virtual reality. Second Life environment enables its users to create/ design intelligent software agents (called avatars) that may interact. To these avatars, there may be attributed certain behaviours by means of an adequate Second Life...

  • Getting the big picture. Mahoney // Computer Graphics World;Sep99, Vol. 22 Issue 9, p41 

    Deals with large-screen display technologies. Impetus for the evolution of large-screen display technologies; Bringing together of trends in computer graphics; Applications; 3D models and simulations; Market potential.

  • VIRTUAL GARMENT SIMULATION BY USING THE PARAMETRIC MANEQUINN. AILENI, Raluca Maria; CIOCOIU, Mihai; FARIMA, Daniela // eLearning & Software for Education;2011, p1 

    The paper presents some theoretical and experimental aspects in obtaining the parametric mannequin used for training or virtual reality simulation software. The data obtained from 3D body scan consists in an unorganized cloud points. The parameterization objective is to obtain a symmetrical body...

  • Second Life in Education and Language Learning. Stevens, Vance // TESL-EJ;Dec2006, Vol. 10 Issue 3, p1 

    The article assesses the significance of the Second Life, a new three-dimensional virtual computer network, in education and language learning. Various studies have been conducted in order to evaluate its applicability and benefits in knowledge building. Accordingly, the Second Life has been...

  • Augmenting 3D Interactions with Haptic Guide in Large Scale Virtual Environments. Ullah, Sehat; Ouramdane, Nassima; Otmane, Samir; Richard, Paul; Davesne, Frédéric; Mallem, Malik // International Journal of Virtual Reality;2009, Vol. 8 Issue 2, p25 

    3D interaction techniques play a vital role in virtual environments' (VEs) enrichment and have profound effects on the user's performance and sense of presence. In this context haptic feedback may be useful to assist the user in complex tasks particularly in the absence of efficient depth cues....

Share

Read the Article

Courtesy of THE LIBRARY OF VIRGINIA

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics