TITLE

G4's Going Back to G4 Again

AUTHOR(S)
Reynolds, Mike
PUB. DATE
January 2005
SOURCE
Multichannel News;1/17/2005, Vol. 26 Issue 3, p56
SOURCE TYPE
Periodical
DOC. TYPE
Article
ABSTRACT
Reports on the brand name reversion of the G4TechTV to G4 on February 15, 2005. Plans of the company to proliferate the brand name among consumers; Remarks from Karen Raque of G4 on the association of the company with video games; Activities planned by the company.
ACCESSION #
15691785

 

Related Articles

  • G4 TV 4 GAMERS.  // Adweek;8/23/2004, Vol. 45 Issue 32, p20 

    The article presents a list of video games introduced by the company G4 Media LLC and EB Games, that may be downloaded from the Internet. Some of these are Doom3, Madden NFL 2005, Half-Life 2, Astro Boy: Omega Factor, Hot Rod: Garage to Glory, WWE Day of Reckoning, Star Ocean: Till the End of...

  • G4 Pursues the Player. Crupi, Anthony // MediaWeek;9/10/2007, Vol. 17 Issue 32, p7 

    The article discusses the release of video game "Halo 3" on video game themed television channel G4. The release of the new game will span a five hour broadcast special. The article discusses the business of G4 and mentions its advertising clients Burger King, New Line Cinema, and Geico. The...

  • BRIEFS.  // Cable World (10427228);1/13/2003, Vol. 15 Issue 2, p33 

    Presents updates on the cable television industry in the U.S. as of January 2003. Move of G4 to sign carriage agreements with Cox Communications and Mediacom; Television programs that will be aired by Showtime; Affiliation agreement of the National Cable Television Cooperative with Moviewatch.

  • Game Boy. Romano, Allison // Broadcasting & Cable;3/15/2004, Vol. 134 Issue 11, p42 

    Profiles Charles Hirschhorn, founder and CEO of G4, a videogame lifestyle network. Career background; Family background; Educational background.

  • HANNA TO PLAY ON G4 TEAM.  // Daily Variety;8/14/2012, Vol. 316 Issue 31, p4 

    The article announces that Matt Hanna was appointed by G4 cable network as original programming head.

  • Video games think pink. Gerardi, Dave // Playthings;Feb2001, Vol. 99 Issue 2, p184 

    Reports on the creation of gender-neutral video games by developers in the United States. Consumer base of the games Tomb Raider and Myst; Companies succeeding with the gender-neutral philosophy; Importance of the female segment in video gaming.

  • More Games Mean More Store Traffic. Smith, Steve // TWICE: This Week in Consumer Electronics;10/4/2010, Vol. 25 Issue 20, p38 

    The article reveals the expected rise in tweens and teens store traffic due to the release of new video games.

  • Femme Factor. J. S. L // Hollywood Reporter;6/15/2010, Vol. 415 Issue 5, p22 

    The article reports that video games are not very popular among the females and it is reported that only 43 percent females are interested in playing the electronic games.

  • The Quest to Reinvigorate Atari. Gaudiosi, John // Home Media Retailing;8/21/2005, Vol. 27 Issue 34, p10 

    Reports on the plan of Atari to reinvigorate its brand. Views of Wim Stocks, executive vice president of sales and distribution, on the brand; Goal of the company; Information on the video game The Matrix: The Path of Neo.

Share

Read the Article

Courtesy of VIRGINIA BEACH PUBLIC LIBRARY AND SYSTEM

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics