Wolff, Ellen
October 2004
Millimeter;Oct2004, Vol. 32 Issue 10, p26
Trade Publication
The article focuses on the video game "The Lord of the Rings." Richard Taylor, cinematics director for Electronic Arts said that reality is only the most popular fantasy. He aimed to give the computer game's 42 cinematics a level of reality that would support the story's emotional arc, while also keeping the look consistent with the game's real-time animation. He didn't want movie-quality cinematics to introduce each battle and then fall off into cruder looking game CG. To get the richest look possible within the limitations of a game environment Taylor and art development director Mau Britton utilized texture maps drawn from the extensive archives provided by Rings film director Peter Jackson.


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