TITLE

Gaming for dollars

AUTHOR(S)
Bant, Joe
PUB. DATE
September 2004
SOURCE
CED;Sep2004, Vol. 30 Issue 9, p38
SOURCE TYPE
Trade Publication
DOC. TYPE
Article
ABSTRACT
Reports on the increase in the broadband gaming market in the United States. Average console and casual Internet gamer; Different ways that providers can make money off gaming services; Monthly subscription fee; Quality of service and profit provided by games-on-demand services.
ACCESSION #
14352675

 

Related Articles

  • Broadband faces up to the margin squeeze. Wilson, Brigid; Nelson, Rosalie // Telecom Asia;May2005, Vol. 16 Issue 5, p34 

    Examines the challenges facing broadband operators who are seeking sustainable profitability in the Asian market. Price competition; Cost of higher-speed network upgrades and marketing; Introduction of new services such as voice-over Internet protocol.

  • Running out of steam.  // Total Telecom Magazine;May2006, p25 

    The article reports on a possible decline in broadband connection subscription in Europe for the next three to five years according to analysts at Forrester Research as of May 2006. Compared with fixed voice and mobile, revenues per broadband user from the Internet are still small. Interest in...

  • Broadband: The alternative to farming. FLINDT, CHARLIE // Farmers Weekly;9/24/2010, Vol. 153 Issue 12, p34 

    The author comments on the experts' belief that broadband communication is significant to farmers in Great Britain. He questions how having a faster broadband would contribute to his farm's profitability. He points out that while broadband is vital for filling in all forms that are integral part...

  • Competition for customers takes hold in French market.  // Electronics Weekly;10/12/2005, Issue 2213, p5 

    This article reports that competition for broadband customers is heating up in France. This was stated by Stephane Teral, MD at analyst firm 10th Street Advisors. According to Teral France is the most competitive broadband market in the world right now. However, Teral added that it is not yet...

  • Getting into the (multiplayer) game. Baumgartner, Jeff // CED;Jun2004, Vol. 30 Issue 6, p66 

    Focuses on the impact of broadband on the evolution of online games in light of the popularity of massively multiplayer online games (MMOG) like Ragnarok Online and EverQuest. Success in the basic infrastructure of online gaming with 25 percent broadband penetration according to K2 Network...

  • Broadband's a Gamble for Gamers. Iler, David // Multichannel News;04/10/2000, Vol. 21 Issue 15, p55 

    Focuses on the potential use of broadband technology in the development of interactive games designed specifically for high-speed Internet connections. Plans of game developers in using broadband technology; Obstacles in the use of broadband in game development; Advances in multiplayer gaming...

  • Call Admission and Handover in Heterogeneous Wireless Networks. Murray, Ken; Pesch, Dirk // IEEE Internet Computing;Mar/Apr2007, Vol. 11 Issue 2, p44 

    Today's mobile communication networks support not just simple mobile voice and data services but also access to mobile Internet-based services with varying bandwidth and quality-of-service requirements. An increasing demand for wireless access to packet-based services has, in turn, driven the...

  • India Telecom Challenges and Opportunities. Borkar, Suresh // Siliconindia;Apr2010, Vol. 13 Issue 4, p26 

    The article focuses on the challenges and opportunities concerning the telecommunication services in India including broadband access, cost effective technology path, and technology leadership. It says that the environment in India needs a pro-active lead by the government to regard...

  • ATM's exaggerated demise. Fist, Stewart // Telecom Asia;Feb2004, Vol. 15 Issue 2, p28 

    Discusses indications that interest in asynchronous transfer mode (ATM) seems to be returning as carriers and operators begin to focus on the problems of multipurpose network design. Dependence of ATM on chip foundry techniques and questions of design and manufacturing priority; Embedding of...

Share

Read the Article

Courtesy of VIRGINIA BEACH PUBLIC LIBRARY AND SYSTEM

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics