G4 Tackles 'Madden'
- 'Girls Gone Wired.' // Broadcasting & Cable;1/17/2005, Vol. 135 Issue 3, p12
Reports on the television program by G4techTV "Girls Gone Wired." Theme of the television program; Action taken by the company in promoting the program; Concerns raised by critics on the television program.
- Show's New Season is Good News for Stern Pinball's Sopranos Machine. // Tourist Attractions & Parks;Nov2005, Vol. 35 Issue 7, p76
Focuses on the Sopranos Stern Pinball machine inspired by the television program "The Sopranos." Features of the pinball game.
- Studies Show Gamers Have Little Interest in Television. Hibberd, James // Television Week;5/17/2004, Vol. 23 Issue 20, p20
Reports that video game players have little interest in watching television (TV), based on studies conducted by Game Daily Consumer Research in collaboration with E-Poll and New Media Strategies in the U.S. in 2004. Rank given by gamers to general TV programming; Percentage of respondents who...
- Japan animation losing its draw. Ryall, Julian // Hollywood Reporter -- International Edition;6/12/2007, Vol. 399 Issue 49, p66
The article looks at the declining ratings of children's animated television programs in Japan. The main factors for the decline are the increasing number of portable and console game machines in Japanese homes, the decrease in children's population in the country and the rising number of...
- GSN playing vid game block. Wallenstein, Andrew // Hollywood Reporter -- International Edition;7/1/2003, Vol. 379 Issue 17, p6
Game Show Network (GSN) is venturing into the world of video games. The cable channel has acquired "Game Sauce" and "Gamer.tv," a pair of programs about new games and trends from the Great Britain production company Gamer.tv. In addition, GSN said it has begun production on a documentary about...
- Sponsorship will ensure that TV keeps providing bumper returns. Bishop, Adam // Marketing Week;12/16/2004, Vol. 27 Issue 51, p16
This article reports that television sponsorship is set to become even more important, as viewers continue to change the way they engage with the medium. More than half the population has access to multi-channel TV, surfs the Net, interacts, sends e-mails, plays games, pays to view or even pays...
- Game On! Malone, Michael // Broadcasting & Cable;7/30/2007, Vol. 137 Issue 30, p18
The article presents information on the launch of the "The Championship Gaming Series," in the U.S., which is a string of televised video-game competitions that include professional players. In the series, the team 3D New York took an early lead, but lost to the L.A. Complexity squad.
- Expanding In Games, Videos. // Multichannel News;8/19/2002, Vol. 23 Issue 33, p5A
Reports on the licensing agreement of Cartoon Network to create video games based on the cartoon television series in the U.S. Inclusion of the programs 'Dexter's Laboratory' and 'Samurai Jack' in the series; Expansion of the merchandising revenue of the video game industry; Importance of...
- Bewitched by games. Elkin, Tobi // Advertising Age;6/10/2002, Vol. 73 Issue 23, p62
The article reports on plans for the creation of a video game based on the television program "Witchblade" in the United States in 2002. Key issues discussed include the online gaming projects by AOL Time Warner and initiatives by Subaru and Gateway to obtain online placement for the television...