TITLE

Getting into the (multiplayer) game

AUTHOR(S)
Baumgartner, Jeff
PUB. DATE
June 2004
SOURCE
CED;Jun2004, Vol. 30 Issue 6, p66
SOURCE TYPE
Trade Publication
DOC. TYPE
Article
ABSTRACT
Focuses on the impact of broadband on the evolution of online games in light of the popularity of massively multiplayer online games (MMOG) like Ragnarok Online and EverQuest. Success in the basic infrastructure of online gaming with 25 percent broadband penetration according to K2 Network co-founder and chief executive officer Joshua Hong; Support of cable broadband providers to publishers to create a sales channel.
ACCESSION #
13316723

 

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