TITLE

These fingers are made for talking

PUB. DATE
September 2003
SOURCE
Engineer (00137758);9/12/2003, Vol. 292 Issue 7635, p7
SOURCE TYPE
Periodical
DOC. TYPE
Article
ABSTRACT
Reports on Tokyo University researchers' development of Smartfinger, a virtual reality tool that fits to the fingernail and can be used for translating written word to Braille.
ACCESSION #
10974460

 

Related Articles

  • The changing nature of nature Light, Jennifer S. // ECUMENE;Apr1997, Vol. 4 Issue 2, p181 

    No abstract available.

  • Virtual addiction. Gates, Bill // Across the Board;Feb96, Vol. 33 Issue 2, p11 

    Presents a look at virtual reality and some of its applications. Virtual reality games.

  • Projectors display panoramic Northern Lights. Frisch, Katherine // Government Product News;Apr98, Vol. 37 Issue 4, p54 

    Presents information on the virtual reality environment in the ElectricSky Theater, located in Canada's Yukon Territory. Information on the illumiscence from the environment.

  • Six `hot' VR rides. King, Douglas // Computer Graphics World;Feb95, Vol. 18 Issue 2, p17 

    Presents a list of the hottest virtual reality rides. Virtual Adventure; X-21 Hornet; Zone Hunter; Aladdin; CueView; Red Planet.

  • Modeling virtual worlds. King, Douglas // Computer Graphics World;Feb95, Vol. 18 Issue 2, p67 

    Presents helpful tips for developers of virtual environments. Creation of virtual-world models using 3D Studio.

  • Reality bytes. Cimino, Daniela; Frye, Colleen // Software Magazine;Oct96, Vol. 16 Issue 10, p16 

    Reports that according to Ovum, a British market research firm, by the year 2001 virtual reality technology will be used by most businesses. Reports made by Ovum; Areas in which virtual reality will make its mark; Comments from Jean Leston, analyst at Ovum.

  • Virtual reality on the PC. Pingree, Marni; Bellmore, Kirk // Tech Directions;Aug96, Vol. 56 Issue 1, p33 

    Reports that the potential of virtual reality has expanded through the accessibility of the personal computer. Start of the virtual reality business in 1993; Forecast on the increase of revenues to $6 billion by 1999; Uses of virtual reality in the industry.

  • Reviews. Clarke, Alan // Adults Learning;Apr98, Vol. 9 Issue 8, p30 

    Reviews the report `Evaluation of Virtual Seminars,' by Helmut Fritsch.

  • Virtual unreality. Piirto, Rebecca // American Demographics;Nov93, Vol. 15 Issue 11, p6 

    Focuses on the virtual reality (VR) industry in the United States. Predictions of growth; Sales projections of VR products by the end of the 20th century; Price and image quality problems as obstacles to attraction of consumer interest; Head-mounted displays; VR games; Graphic limitations.

Share

Read the Article

Courtesy of THE LIBRARY OF VIRGINIA

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics