TITLE

Surgeons slice virtual leg

AUTHOR(S)
Bains, Sunny
PUB. DATE
July 1991
SOURCE
New Scientist;7/6/91, Vol. 131 Issue 1776, p28
SOURCE TYPE
Periodical
DOC. TYPE
Article
ABSTRACT
Reports on a computer model of a leg developed at the Rehabilitation Research and Development Centre at the Palo Alto Veterans Administration medical center in California, which would enable trainee surgeons to practice leg operations without having to cut into anything. Focus of the research on tendon transfer operations; Outcome of the tendon transfer operation; Procedure for creating an interactive environment to enable surgeon to have an illusion of operating on a leg.
ACCESSION #
10491197

 

Related Articles

  • Virtual Reality Simulations in Use.  // JNCI: Journal of the National Cancer Institute;02/03/99, Vol. 91 Issue 3, p209 

    Focuses on the development of virtual reality or computer-based simulations in four general categories in medicine. Content learning; Technique learning; Noninvasive medical procedures; Research.

  • It's a Hit. Mahoney // Computer Graphics World;Nov99, Vol. 22 Issue 11, p18 

    Reports on French researchers' development of a hardware-based solution for performing real-time collision detection for surgical simulation. Real-time collision detection as an important element of all virtual reality (VR) applications; Testing for intersections between each pair of virtual...

  • Taking a Broader View by Looking Deeper. Sivan, Yesha // Journal of Virtual Worlds Research;2014, Vol. 7 Issue 1, p1 

    An introduction is presented in which the editor discusses various reports within the issue on topics including the aspatial economics of virtual worlds, privavy in virtual worlds and virtual realty in medicine.

  • Breathe easier with new bronchoscope. Vandendorpe, Laura // R&D Magazine;Feb97, Vol. 39 Issue 2, p34 

    Focuses on a technique developed by researchers Ronald Summers and James Shelhamer called virtual bronchoscopy. Imaging of human bronchial tree using virtual computer systems; Utilization of computerized tomography to create accurate three-dimensional (3D) images; Visualization of bronchii...

  • The Cutting Edge. Bennison, Gail // Fort Worth Business Press;2/15/2002, Vol. 15 Issue 7, p17 

    Reports on the research project being conducted by the University of Texas at Arlington aimed at the development of a prototype virtual reality training system for laparoscopic surgical residents. Development of a real-time deformation and tactile modeling system that will reproduce the...

  • Robotic virtual reality simulator shows early promise. Lavery, Hugh J. // Urology Times;Feb2010, Vol. 38 Issue 2, p11 

    The article provides information on the training tool virtual reality trainers as the da Vinci robotic system is becoming scarce as a training tool due to its expensiveness. Indiana University urologic laparoscopy fellow Steven Lucas says that virtual reality trainers supplement robotic training...

  • Role of Virtual Reality for Cerebral Palsy Management. Weiss, Patrice L. (Tamar); Tirosh, Emanuel; Fehlings, Darcy // Journal of Child Neurology;Aug2014, Vol. 29 Issue 8, p1119 

    Virtual reality is the use of interactive simulations to present users with opportunities to perform in virtual environments that appear, sound, and less frequently, feel similar to real-world objects and events. Interactive computer play refers to the use of a game where a child interacts and...

  • Spatial and temporal EEG dynamics of dual-task driving performance. Chin-Teng Lin; Shi-An Chen; Tien-Ting Chiu; Hong-Zhang Lin; Li-Wei Ko // Journal of NeuroEngineering & Rehabilitation (JNER);2011, Vol. 8 Issue 1, p11 

    Background: Driver distraction is a significant cause of traffic accidents. The aim of this study is to investigate Electroencephalography (EEG) dynamics in relation to distraction during driving. To study human cognition under a specific driving task, simulated real driving using virtual...

  • Viewing medium affects arm motor performance in 3D virtual environments. Subramanian, Sandeep K.; Levin, Mindy F. // Journal of NeuroEngineering & Rehabilitation (JNER);2011, Vol. 8 Issue 1, p36 

    Background: 2D and 3D virtual reality platforms are used for designing individualized training environments for post-stroke rehabilitation. Virtual environments (VEs) are viewed using media like head mounted displays (HMDs) and large screen projection systems (SPS) which can...

Share

Read the Article

Courtesy of THE LIBRARY OF VIRGINIA

Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics