Wolf, Ellen
April 2003
Millimeter;Apr2003, Vol. 31 Issue 4, p23
Trade Publication
Focuses on the implication of three-dimensional computer graphics for visual effects, animated films and videogames. Usability of musical analogy; Significance of computer animation; Type of software analysis.


Related Articles

  • Cinematic Touch. McEachern, Martin // Computer Graphics World;Dec2011/Jan2012, Vol. 34 Issue 8, p46 

    The article focuses on how computer graphics creators in the video game "Batman: Arkham City" were able to mimic the movement of people by using motion capture technology and lighting.

  • War Is Swell. Parpis, Eleftheria // Adweek;4/6/2009, Vol. 50 Issue 14, pAM13 

    The article examines the creation of advertising for the video game "Killzone 2," produced by Sony Computer Entertainment, by the advertising agency Deutsch Advertising/LA. The agency was able to duplicate the sophisticated computer animations used in the video game for the television commercial...

  • Automated camera planning to film robot operations. Belghith, Khaled; Kabanza, Froduald; Bellefeuille, Philipe; Hartman, Leo // Artificial Intelligence Review;Apr2012, Vol. 37 Issue 4, p313 

    Automatic 3D animation generation techniques are becoming increasingly popular in different areas related to computer graphics such as video games and animated movies. They help automate the filmmaking process even by non professionals without or with minimal intervention of animators and...

  • An Early Education. Wolff, Ellen // Animation;Jun2006, Vol. 20 Issue 6, p44 

    The article highlights the spring career summit held at McKinley Technology High School in Washington, D.C. The summit aims to introduce students to computer game industry. It featured Rob Catto, program director for game design and development at Full Sail. He talked about the different game...

  • Havok Complete 3 Debuts During GDC. Howard, Courtney E. // Computer Graphics World;Apr2005, Vol. 28 Issue 4, p5 

    The article reports that at the recent 2005 Game Developers Conference in San Francisco, California, Havok introduced its Havok Complete 3 integrated middleware for the video game industry. Havok Complete 3 incorporates the company's flagship Havok Physics 3 and its recently released Havok...

  • MAKING HALO 3 SHINE. McEachern, Martin // Computer Graphics World;Dec2007, Vol. 30 Issue 12, p18 

    The article discusses the creation of graphical environment and animation effects for videogame Halo 3 from Bungie. Bungie used Havok Physics to drive the behavior of objects and characters in the game. Bodies fly through the air using ragdoll physics. Bungie overhauled all the character models...

  • Modelling the future.  // India Today;11/8/2010, p41 

    The article reports on the role of texturing artists in the success of the animation industry. According to the author, texturing artists know the type and texture of materials and objects to be used that will make a difference in a three dimensional video game or an animated film. These artists...

  • animated angels. Howard, Courtney E. // Computer Graphics World;Aug2003, Vol. 26 Issue 8, p32 

    A series of web-based animation offers viewers a prologue to the new film 'Charlie's Angels.' This article focuses on 'Charlie's Angels Animated Adventures,' a series of six web-based animations that serve as a prequel to the feature film. In web animations, the film is assigned the task of...

  • Creative Freedom: Refining Workflow for 3D CGI. KOENIG, YONI // Computer Graphics World;Apr2011, Vol. 34 Issue 3, p8 

    The author asks the reader to imagine a world where the filmmaker shoots a scene blindfolded, so that he sees neither who nor what is actually being captured on film until he reviews the footage. He likens to this scenario the workflow challenges faced by 3D animators and computer-generated...


Read the Article


Sorry, but this item is not currently available from your library.

Try another library?
Sign out of this library

Other Topics