Playing Games with Foreign Policy

Bloomfield, Lincoln P.
July 2003
U.S. Naval Institute Proceedings;Jul2003, Vol. 129 Issue 7, p68
Conference Proceeding
Political gaming uses human subjects who, starting with a hypothetical crisis situation, take on roles of decision makers and engage in a dynamic process of interaction through an exchange of moves. The political game, unlike the war game, really cannot have victory as an end. Its flow is not unlike the course of real-world diplomacy. The main aim is to negotiate, buy time, defuse crises, prevent a war and avoid the worst. A dozen or so professional-level MIT games took place during the 1960s and 1970s, all financed by the U.S. Arms Control and Disarmament Agency, the Navy Department, or the quasi-governmental Institute for Defense Analysis.


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